![]() I used to mostly just play on computers but i got annoyed with not being able to keep my high scores, or keep my game going wherever I go. This game is still a fun game to play and I have been addicted to it for years now, with breaks occasionally. Its so simple to learn, but can still be fun and challenging when trying to reach the highest tiles, scores, and learning new strategies. ![]() But they're going to have become Candy Crush sharks to make all their labor pay the rent.This is easily one of my favorite games of all time. The developers of "Threes" seem like nice guys. ![]() They will be manipulative and underhanded.Ĭopycat culture is why we can't have nice things. You can't make money charging for downloads. In fact, the existence of something like "2048" is why we have things like "Candy Crush" - a game that extracts real money from its users with the gameplay equivalent of water torture. In this world of endlessly free divertissement, just charging $1.99 already creates a huge obstacle to success. Software is too easy to copy, ideas are too easy to modify slightly, and a world of computer jockeys craving momentary nullification of the pains of earthly existence are too ready to latch on to whatever comes slithering on to their phone or tablet. It's gotta suck to try and make money off a game ("Threes" costs $1.99) and then watch in stunned amazement as an almost identical game is distributed for free and completely destroys your market.īut this is how the world works. Still, I can appreciate the disappointing of "Threes" camp. Sliding number puzzles have been around since the 19th century - indeed, the inventor of ever-popular-Christmas stocking stuffer "15 Puzzle" was denied a patent for his version more than a hundred years ago on the grounds that it lacked originality. I'm also skeptical as to exactly how much originality "Threes" can claim. I'm not sure how the 19-year-old developer, Gabriele Cirulli, needed only a weekend to whip off a game that "Threes" developers say required 14 months. You can also visit Google Play or the Apple App Store and discover that there are now dozens of copycat versions of "2048" as well. You can read an eloquent, mildly anguished meditation on the sad realities of copycat gaming by the developers who labored for a year to create "Threes" right here. It is also, apparently, a "rip-off," a moderately tweaked version of another puzzle game called "Threes" that was released in January but has had nowhere near the level of viral success of its copycat. "2048" is game-play distraction distilled to its purest level. There aren't even any ads! Just head to the website and start swiping. And unlike "Candy Crush," there is no in-game micro-transaction arm-twisting. Some of its attributes were obvious: "2048" is free to play. The simplest of games, really: a sliding puzzle in which a player matches numbers (all powers of 2) in an effort to swipe his or her way up to a total of 2048.Īfter hearing about it from my son over the weekend and then promptly noticing despairing tweets and Facebook posts by friends and colleagues who had been sucked into its all-conquering maw, I was naturally curious. An insidious productivity-destroying monster is rampaging across the Internet.
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